First, what do you do about power gamers? I ask this because a couple of players are interested only in “winning” an RPG. They’re not interested in story. They just want to “game.” They also enjoy D&D 4e more than World of Darkness because they have no desire to “play losers” (WoD Changelings are ‘losers’ in their minds – I’m not making this up – it’s their words). Anything that creates a setback of any kind makes them losers in their minds.
These are not people I enjoy playing with, and honestly, not people that I think will thrive in the Dresden Files RPG.
It might be worth pointing out to them that by their definitions, Harry Dresden is a loser. Dude is all about setbacks.
Second, I also have a player who gets overwhelmed by FATE. A few years ago, so I could play SotC as a pickup game, I had a night of character creation. All three agreed. Two (not the two in the above question) got into character creation after they figured it out how cool Aspects were. But she froze. She had a very difficult time with the free-form process. We sailed through the first two phases, but couldn’t start on the third until she was done – and this just added to the pressure. Eventually, she gave up (about Phase 3) and almost cried. It was not fun for her. It was too taxing. She couldn’t think of anything. We tried gently steering her in the right direction (there was no hard sell or pressure. We patiently waited for her – the stress she created was in her own mind), but the idea of Aspects and of creating something tres cool on the fly overwhelmed her. This is not the first time this has happened. Other more free form indie games have given her the same type of headache. She is the type who simply wants to visualize a character, create her stats and start to play her role. Background and character comes during play.
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How would you handle someone like this?
I'd handle her using "on the fly" character creation. It exists in Spirit of the Century, too -- you may want to look it up and consider how that approach would work with her.