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Author Topic: The Dresden Files RPG -- Information Thread  (Read 21329 times)
iago
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« Reply #10 on: January 20, 2007, 11:05:31 AM »

*Probably* the later half of 2007.
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Fred Hicks
The Butcher Block Podcast: http://butcherblock.libsyn.com/
Spirit of the Century: http://www.evilhat.com/?spirit
Don't Rest Your Head: http://www.evilhat.com/dryh.php
The Dresden Files Roleplaying Game - Coming Soon
http://www.dresdenfilesrpg.com/
Hawkfu
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« Reply #11 on: January 22, 2007, 03:00:57 PM »

*Probably* the later half of 2007.
I forgot to say thank you  Cheesy
Thanks for the info! I'm looking forward to it!

wlg
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Winterwitchh
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« Reply #12 on: March 28, 2007, 06:49:00 AM »

 Grin  woohooo!!!!!!!!  Finally a rpg worthy playing............
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Winterwitchh
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« Reply #13 on: March 28, 2007, 06:52:19 AM »

though a side note... evil hat is doing the game when are they play testing it?   Is it based on the d20 system, percentiles, etc....
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Winterwitchh
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« Reply #14 on: March 28, 2007, 07:01:37 AM »

Ahhh its done in the FUDGE system....   I guess its simplistic way of chara creation....  Though looking over the SofC  pdf file it looks interesting...
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« Reply #15 on: March 31, 2007, 11:51:41 AM »

More accurately, it's built on Fate, which is built on Fudge. Spirit of the Century is another based in the same manner. At least, if I've got all my ducks in the right rows. And I'm pretty sure I do.
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finarvyn
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« Reply #16 on: March 31, 2007, 03:08:50 PM »

when are they play testing it?
Keep in mind that the basic Fate3 system really needs no playtesting because that was done for Spirit of the Century. The majority of the work now is tinkering with the magic system (which is different from SotC) as well as development of "Dresden Baltimore" (which will be a potential "default" setting designed to compliment but not conflict with "Dresden Chicago" and Jim's writings).
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Marv / Finarvyn
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I support Colonial Gothic and Thousand Suns
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« Reply #17 on: April 04, 2007, 12:38:35 PM »

I'll have to check this game out. I've not done pen & paper in years, due to the overly irritating nature of the few people in my area who actually play  (I have the heads of several rules lawyers on the wall in the cellar)...but this sounds too good to pass up...even if it means *teaching* my wife and friends to *enjoy* P&P rather than MMORG's.  (You're having fun now, honey, aren't you?  Here...drink this...you don't mind the graphics now, do you sweetie? Thaaaat's a good girl...)

Quite the effort will be required, but I know none of them can pass up the opportunity to visit Dresden's world.

I know I can't pass it up.
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« Reply #18 on: April 17, 2007, 05:07:14 PM »

I think that the secret to running a good RPG campaign is to surround yourself with people with the "right" gaming philosophy. My present group is a bunch of people who are not rules sticklers and they are more interested in playing a role and having fun then they are trying to lawyer their way through a game session.

Many of my games end up as "just roll a die and we'll see what happens" and are in this way very loose and free with the rules. While not all players are comfortable with this type of play, having players trust the GM is half the battle -- they have to trust that we're all trying to spin a good yarn and have a good time.
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Marv / Finarvyn
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« Reply #19 on: April 30, 2007, 05:01:45 PM »

I'm not so good at RPGs. Most of the gaming I've ever done was via CCG or simple board games like Zombies! So for the RPG challenged, how easy is it?

And what's the timeline before this game is ready for market? I go to Dragon*Con every year. That would be a good place to test it or promote it. There is a lot of open/free gaming areas. I hosted a Zombies tournament last year.
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